

Also used to open electronic or computerized doors.ĭoes not influence grenade usage in combat.

Used to hack robots, computers, and some synthetics. Suited to long and very long range combat.Īutomatic weapons suited for close range combat.Īs expected, combat skills determine the base chance to hit with a given weapon type, weapon range, chance for a critical hit and critical damage, bonus to area of effect attacks, reduce reload costs, shotgun range damage falloff, and incidence of jamming, increase the number of shots fired per burst, and damage with energy weapons. Includes miniguns, missile launchers, and light machine guns. Rare weapons that are good against armored targets. Hand to hand combat, including fists and fist weapons. Melee combat using blunt weapons to crush or bash. Melee combat using blades to stab or cut. Rifles suited to mid and long range combat. The skills are divided into separate branches: Its number depends on his or her Intelligence.

Levels 2 and 3 cost a further 2 points each, while 4 and 5 require 4 each.Įach Ranger gain skill points per every level. Purchasing the first level in a skill costs 2 points. The player only has 12 skill points to distribute. Skills are also expressed in a range from 1 to 10 and are divided into three separate branches: Combat Skills, Knowledge Skills, and General Skills. ≡ +1 StrengthĬommon stats of squad members ( level 40 stats given in () brackets): Role +1 Action Points ≡ +4 ( Strength, Speed, Intelligence)Ģ Skill Points per Level ≡ 1 Intelligence,ģ Skill Points per Level ≡ 4 Intelligence,Ĥ Skill Points per Level ≡ 8 Intelligence,ĥ Skill Points per Level ≡ 10 Intelligence A value of 1-2 is considered poor, 3-7 is varying definitions of average, 8-9 is great, and 10 is exceptional.Įach Ranger gain 1 attribute point per 10 levels.ĭerived Stats determined by the attributes. Each Ranger starts with a value of 3 in each of these attributes and 7 points to spend, giving you a total of 28 points for 7 attributes. Together, they form the basis of the C.L.A.S.S.I.C. Mult.ġ Intelligence = 2 Skill Points per Level,Ĥ Intelligence = 3 Skill Points per Level,Ĩ Intelligence = 4 Skill Points per Level,ġ0 Intelligence = 5 Skill Points per Level The squad view allows you to check which skills your target party makeup has and which ones it does not. There's an excellent online tool available, called the Ranger Creation Toolkit, which allows the player not only to simulate party creation, but also check how well rounded it is by factoring in recruits and their skills. There are eight pre-made character available for selection: Bear, Big Bert, Cherry Bomb, Cold-Eye, Fade, Hex, Pills, and Slick.
